Hello! I'm Marie Bogdanoff. I'm a producer with a passion for working in teams!
Soul Mates is a dating sim for dead people! Pursue love in the afterlife as a ghost in a town full of other single spirits. Court quirky characters, go on haunting dates, and find your soul mate!
Genre: Dating Sim
Released: December 2023
Duration on project: 9 months
My roles: Editor, Narrative Designer, Social Media Manager
Remote
Team size: 8~
Platform: PC, Mac
Engine: RenPy
My Responsibilities:
Oversaw all dialogue and scripts to ensure correctness, clarity, and accuracy across characters
Conducted cultural and historical research to ensure accuracy and sensitivity and consulted with narrative team
Communicated with artists and created art briefs to assist with creation of environment and character art.
Took on social media and marketing responsibilities, including the creation of promotional material
Midnight Customers is a narrative driven horror game about working the night shift at an isolated gas station. Complete tasks around the store and scan items while talking to the unsettling customers who come in all the while trying to understand the creeping horror in the gas station.
Genre: Narrative Horror
Released March 2022
Published by Spooky Sea Studios LLC
Duration of project: 2 years
My role: Team Lead, Producer, Designer
Remote / In Person
Team of 8~
Platform: PC
Engine: Unity
My Responsibilities:
Oversaw milestone and sprint planning, and kept track of progress and backlog throughout development
Created and owned project documentation, asset lists, and project timelines
Consulted with narrative team on story direction and oversaw dialogue for correctness, clarity, and accuracy to intended tone
Monitored team mental health during Covid-19 pandemic
Created and iterated on game design and game systems
Oversaw all business operations
Created and presented game pitches to stakeholders
Leadership and mentorship
Problem Solving
Communication
Team Player
Interpersonal skills
Active Listener
Agile Methodologies
Project Management
Project Timelines
Setting Deadlines and Milestones
Resource Planning
Creating and Performing Presentations
Unity / Unreal Engine / Construct
Source Control
Microsoft Office Suite
Google Suite
Excel
Adobe Photoshop
Adobe Premiere Pro
Slack / Discord
Management Software
Hindenburg Narrator / Audio Editing
Bachelor of Science in Game Design with a minor in Intelligence Studies at Indiana University
Graduated 2022
GDIU - President and Officer
Led and organized meetings and events for a group of 10+ members
Gave educational talks and workshops about game design and production
Took notes, organized materials, and kept timetables for events
Coordinated with university administration to acquire and manage funding
Mentored younger students by providing feedback and guidance on projects, resumes, and portfolios
Instructor at Indiana University
2024-Current
Teaching C200 The Videogame Industry
Freelance Audio Editor
2023-2024
Store Associate at Honeybaked Ham
2017-2020
Sales Associate at Chatterpillar
2013-2017